Init
INPUT
0.0
TEST
-5.1
LUFS
OUTPUT
0.0
MIX
-5.4
LUFS
LusiD
Hard: 0.0 dB
Soft: -1.0 dB
Buzz: -1.0 dB
Hard: 0.0 dB
Soft: -1.0 dB
Buzz: -1.0 dB
BuzzCut
ASYM
DC
KNEE
TILT
HARD
DC
HQ
1x
GLOBAL SETTINGS
Colors
L
Mid
R
FPS
Time
Delay (ms)
0
+
AUDIO SETTINGS
Margin
0.3 dB
USER PRESETS
FACTORY PRESETS
No user presets
Init
Just A Trim
$120
Blowout
Skinfade
Hack Job
Side Part
Bedhead
Razor Burn
Mullet
Frosted Tips
Hairspray
IN
Tone
Input
Gain
-5.1
LUFS
In
IF HQ
2x
Up-
sample
Dry Signal
Capture
Soft: -1.0 dB
Soft Clip
IF ASYM
DC
DC 1
Buzz: -1.0 dB
Erosion
Hard: 0.0 dB
Hard Clip
Mix
IF ON
Delta
Subtract
IF HQ
Down-
sample
IF ON
TRUE
True
Ceil
IF ASYM
DC
DC 2
IF ON
Scope
(Pre)
Output
Gain
Scope
(Default)
-5.4
LUFS
Out
OUT
← scroll to see full chain →
Open Signal Flow
Click any control on the interface to explore its manual section.
Click any control on the interface above to explore its manual section.
Every knob, button, slider, and display is interactive.
01
Introduction & Quick Start

BuzzCut is the world's first erosion clipper. Instead of a fixed digital ceiling that collapses to mono and adds sustained aliasing harmonics, BuzzCut modulates the clipping threshold with shaped noise. This masks tonal foldback artifacts with natural broadband stereo texture the ear reads as analog air. Combined with exponential soft clipping for maximum detail retention, the result is louder, cleaner masters with three-dimensional depth that conventional clippers flatten out.

Quick Start: Load Just A Trim or $120. Push Input Gain until you reach desired loudness.

The Two Core Presets

PresetCharacterDetails
Just A TrimRaw & FastZero latency, zero oversampling. Practically no CPU. Use when you need the fastest, most raw dirty clip.
$120The expensive analog clip16× oversampling + Erosion. The most analog-sounding clip you can get from a VST plugin. Downsides: Higher CPU, 0.3 dB quieter, ~1.5 ms latency. Worth trying at final bounce.

Everything Else

Three clipping stages (exponential soft clip, noise erosion, brick-wall hard ceiling) with independent thresholds draggable directly on the oscilloscope. Asymmetric mode unlocks independent positive/negative processing for even-harmonic tube/tape warmth. Up to 16× oversampling with True Ceiling to guarantee your bounce never clips. Multi-stage auto-gain and one-click LUFS matching so you always judge tone, not volume. A DAW-synced dual-channel oscilloscope, Delta monitoring, a built-in test tone generator, full dry/wet mix, and 12 factory presets with a complete user preset system round it out. The core engine is zero-latency and the entire plugin runs without iLok or any third-party license manager.

Installation, Licensing & Support

PlatformRequirement
WindowsWindows 10+, 64-bit, VST3 host
macOSmacOS Monterey (12)+, AU or VST3 host
Apple SiliconFully native M1/M2/M3/M4 (no Rosetta)
FormatsVST3 (Win+Mac), AU (Mac). AAX coming soon.
iLokNot required
PlatformPath
Windows VST3C:\Program Files\Common Files\VST3\LusiD\BuzzCut.vst3
macOS AU/Library/Audio/Plug-Ins/Components/BuzzCut.component
macOS VST3/Library/Audio/Plug-Ins/VST3/BuzzCut.vst3

14-day free trial — full features, no sign-up, no credit card. Timer starts on first open click of [Start Trial].

  1. Purchase at lusidmusicuk.com.
  2. Key arrives by email (check spam). Format: XXXX-XXXX-XXXX-XXXX.
  3. Open BuzzCut, click the BuzzCut logo at the bottom of the scope, paste key, press Enter.
  4. 4 machines per key (mix of macOS + Windows). Internet required for activation.
Need help? Visit the FAQ & Support page for troubleshooting guides and common solutions.

Get in touch

Instagram DM (@lusid_music_uk) or contact form. Include OS version, DAW name/version, and steps to reproduce.

No-Headache 30-Day Guarantee. Full refund within 30 days, no questions.

02
Power (Bypass)

Bypasses BuzzCut's audio processing entirely.

ActionResult
Click Toggle bypass on/off
14
Delta (Difference Monitor)

Solos the wet-minus-dry difference so you hear only what BuzzCut is removing from the signal.

ActionResult
Click Solo the wet-minus-dry difference signal

Delta + Oversampling: The dry reference is captured after the upsample filter, so both wet and dry share the same filter path. This means Delta mode gives you a true difference signal even with HQ active — no comb filtering or high-frequency artifacts from the oversampling filter.

16
Reset All Parameters

Restores all audio parameters to their default values. Visual and transport settings are preserved.

ActionResult
Click Reset all audio parameters to Init defaults
15
Freeze / Scope View Mode

Controls the oscilloscope display. Three modes cycle: View (live), Freeze (paused), Off (disabled, saves CPU/GPU). State persists across transport changes.

ActionResult
Click Freeze waveform (pause display)
Right-Click Turn scope off entirely
03
Input & Output Gain Sliders

Range: −24 to +24 dB in 0.1 dB steps.

ActionResult
Drag Adjust gain level
Right-Click Toggle Linked Mode (raise one, lower the other by the same amount)

In Linked Mode, the slider thumb shows a chain icon. This is essential for level-matched A/B testing — drive more signal into the clipper without changing output level.

04
KNEE — Soft Clipping

Controls the exponential soft-clip curve that shapes signal between the Soft Ceiling and Hard Ceiling. On the scope, this is the yellow curve.

Also adjustable by scrolling on the Soft markers on the oscilloscope.

ActionResult
Drag Curve shape (0.10–4.00, default 0.93). Lower = gentler, higher = sharper
Click Toggle Soft Clip Auto-Gain compensation

How it works: Signal below the Soft Ceiling passes unaffected. Signal between Soft and Hard is shaped by the curve. A smooth crossfade window prevents discontinuity at the knee onset. If Soft ≥ Hard, it auto-clamps to just below.

Soft Clip Auto-Gain: Soft clipping reduces the amplitude of your signal, making it quieter. That volume drop makes it harder to judge whether the clipping actually sounds good. Auto-Gain compensates by measuring how much energy the soft clip curve removed and boosting to match, so you can evaluate the tone on its own merits. The boost is applied after soft clipping but before the erosion (Buzz) and hard clipping stages.

4.2
Soft Clipping Thresholds

The draggable yellow curve markers on the oscilloscope. These set the amplitude at which the soft-clip curve begins to shape the signal. Everything below this threshold passes unaffected; everything above is shaped by the Knee curve toward the Hard Ceiling.

Scrolling over these markers adjusts the same curve parameter as dragging the KNEE knob.

ActionResult
Drag Soft: −1.0 dBAdjust soft ceiling threshold (−59.9 to +3 dB)
Scroll Soft: −1.0 dBAdjust curve shape
Double-click Soft: −1.0 dBReset soft ceiling to 0 dB
Right-click Soft: −1.0 dBToggle asymmetric mode

In asymmetric mode, top and bottom Soft markers are independent — the top marker controls positive-polarity soft clipping and the bottom controls negative. In symmetric mode, both move together.

Relationship to Hard Ceiling: The Soft threshold is always clamped at or below the Hard Ceiling. Dragging the Hard Ceiling marker on the scope moves the Soft threshold with it, maintaining their relative distance.

05
HARD — Hard Clipping (Ceiling)

Brick-wall ceiling — any signal above this threshold is clamped flat. On the scope, this is the red line. Draggable Hard Threshold markers are covered in section 8.2.

Also adjustable by dragging Hard markers on the scope — this also moves Soft and Buzz thresholds together, maintaining their relative distances.

ActionResult
Drag Adjust ceiling (−60 to +3 dB, default 0 dB)
Click Toggle Hard Clip Auto-Gain compensation

Asymmetric behaviour: With ASYM mode active, dragging the Hard knob always retains the relationship between the negative and positive polarities. Both ceilings move together, preserving the offset between them.

Hard Clip Auto-Gain: Waveshaping reduces amplitude, which can make the signal quieter and your A/B comparisons unreliable. Auto-Gain measures the volume loss across the entire chain — soft clip, DC filter, and hard clip together — and boosts to compensate. The various stages of autogain affect the waveshaping result seperately. Use the Hard Auto-Gain alongside Soft Auto-Gain, or Hard Auto-Gain on its own to only offset energy at the hard stage.

5.2
Hard Thresholds

The draggable red line markers on the oscilloscope. These set the clip ceiling amplitude. No samples can cross these thresholds unless phase shift or filter ringing is introduced into the signal afterwards (by oversampling filters or the 2nd DC offset. See True Ceiling in settings for solution). Dragging these markers also moves the Soft and Buzz thresholds with them, maintaining relative distances.

This is an alternative to dragging the HARD knob, which always moves both thresholds togther equally, maintaining any asymetric threshold relationships.

ActionResult
Drag Hard: 0.0 dBAdjust ceiling — soft & noise thresholds move together (linked drag)
Double-click Hard: 0.0 dBSmart reset: Hard → 0 dB, Soft & Noise shift by same delta
Right-click Hard: 0.0 dBToggle asymmetric mode

In asymmetric mode, top and bottom Hard markers are independent — the top marker controls the positive-polarity ceiling and the bottom controls the negative ceiling. In symmetric mode, both move together.

06
TILT — Erosion Engine

The TILT knob controls the spectral shape of the noise injected at the clipping threshold. The Noise Gain slider below controls the signals amplitude. Together with the Buzz Thresholds on the oscilloscope (section 9.3), these controls form the complete erosion engine.

You can set the erosion onset threshold directly by dragging the Buzz: −1.0 dB threshold markers on the oscilloscope.

ActionResult
Drag Noise spectral shape: −24 dB (dark) to +24 dB (bright), default 0
Click Toggle Upwards / Downwards erosion mode
Right-Click Toggle Mono / Stereo noise modulation

Upwards vs Downwards Mode

Downwards (default): Noise energy “erodes” flat-topped clipping into a textured edge. The erosion amount is proportional to how close the signal is to the ceiling.

Upwards: Noise is injected below the Buzz: −1.0 dB threshold for a noise flutter effect (good for sub bass).

The Stereo Trick: In stereo mode (default), each channel receives independent noise. Conventional clippers flatten L and R to the same value, collapsing width. BuzzCut’s per-channel noise maintains stereo difference even at maximum clipping.

6.3
Buzz / Erosion Thresholds

The draggable Buzz Thresholds on the oscilloscope. These set the amplitude threshold at which erosion noise begins to affect the signal.

ActionResult
Drag Buzz: −1.0 dBAdjust noise threshold (−60 to +3 dB)
Double-click Buzz: −1.0 dBReset noise threshold to 0 dB
Right-click Buzz: −1.0 dBToggle asymmetric mode

In asymmetric mode, top and bottom Buzz markers are independent — the top marker controls positive-polarity erosion (noiseThresh) and the bottom controls negative (noiseThreshNeg). In symmetric mode, both move together.

Relationship to other thresholds: The Buzz threshold is always clamped at or below the Hard Ceiling. Dragging the Hard Ceiling marker on the scope moves the Buzz threshold with it, maintaining their relative distance.

Erosion vs Oversampling: Aliasing Masking

The table below shows how much erosion is needed to fully mask all foldback aliasing (worst case: clipped 10 kHz tone, default tilt and noise amplitude).

HQErosion NeededNotes
Off (1×)Full masking not possible at any erosion level
~8 dBSignificant erosion required
~4 dBModerate — good balance of quality vs CPU
~2 dBLight erosion, near-transparent masking
16×~0.2 dBPractically zero erosion needed
This is worst-case. Most real-world audio will sound clean well below these thresholds. Full masking isn’t always necessary nor guaranteed to sound the best.
6.2
Noise Gain Slider

Controls the amplitude of injected noise in the erosion engine.

ActionResult
Drag Noise gain: −60 dB (silent) to +24 dB (extreme), default 0 dB
07
ASYM — Asymmetric Mode

Unlocks independent negative-polarity processing for even-order harmonic warmth (2nd, 4th, 6th — the character of tubes and tape).

You can also toggle asymmetric mode by right-clicking any threshold marker (Soft Buzz Hard) on the oscilloscope. On the scope, top markers control positive polarity and bottom markers control negative polarity.

ActionResult
Click Enable asymmetric mode (unlinks +/− polarities)
Drag Adjust negative polarity soft clip knee shape (0.10–4.00)

08
DC Offset Filters

Two independent high-pass filters at 20 Hz, only active when Asymmetric mode is enabled (symmetric clipping produces no DC offset).

Why two filters? DC1 catches offset from asymmetric soft clipping before it biases the hard stage. DC2 catches residual offset from the full chain before output.

8.1
DC Filter 1

Removes DC offset post Soft Clip stage. DC offset is a constant voltage shift that asymmetric waveshaping introduces when positive and negative polarities are processed differently. Left uncorrected, this offset wastes headroom and biases subsequent processing stages. Activating the DC filter will affect the tonailty of subsequent processing and cause the processed signal to peak back above the thresholds. This is due to the phase shift required for minimum phase filters to work.

ActionResult
Click DCToggle DC Filter 1 on/off (requires Asymmetric mode)
DC Filter Frequency Response

Filter: 2nd-order minimum-phase SVF (state variable filter) highpass, 20 Hz, Q = 0.707 (Butterworth), −12 dB/octave. Runs in double precision (64-bit) at the oversampled rate for extra numerical accuracy at low frequencies.

8.2
DC Filter 2

Removes DC offset after the Hard Clip stage. DC offset is a constant voltage shift that asymmetric waveshaping introduces when positive and negative polarities are processed differently. Left uncorrected, this offset wastes headroom and biases subsequent processing stages. Activating the DC filter will affect the tonailty of subsequent processing and cause the processed signal to peak back above the thresholds. This is due to the phase shift required for minimum phase filters to work.

ActionResult
Click DCToggle DC Filter 2 on/off (requires Asymmetric mode)
DC Filter Frequency Response

Filter: 2nd-order minimum-phase SVF (state variable filter) highpass, 20 Hz, Q = 0.707 (Butterworth), −12 dB/octave. Runs in double precision (64-bit) at the native (1×) sample rate for extra numerical accuracy at low frequencies.

10
HQ — Oversampling & True Ceiling

Anti-aliasing for cleaner clipping at higher CPU cost.

BuzzCut 16x Oversampling Comparison
ActionResult
Click 1xToggle oversampling on/off
Drag 1xSelect factor: Off → 2× → 4× → 8× → 16×
Right-Click 1xToggle Linear Phase / Minimum Phase
FactorLatencyUse Case
Off (1×)ZeroLive / CPU-critical
~0.4 msLight aliasing reduction
~0.8 msGood mixing balance
~1.5 msRecommended for mastering
16×~3 msMax quality / offline render

Linear Phase (default): Transparent frequency response, symmetrical ringing, slightly more latency. Minimum Phase: Lower latency, no pre-ringing, slight HF phase shift.

True Ceiling (Settings)

A post-filter peak clamp that catches anti-aliasing overshoot before it reaches your output. Requires 2×+ oversampling. Default: Off. See section 18.10 for full details.

13
TEST — Test Tone Generator

Built-in signal generator for testing and visualisation.

ActionResult
Click Toggle test tone on/off
Drag Set frequency (1–22,500 Hz, log scale, default 100 Hz)
Right-Click Cycle waveform: Sine, Triangle, Saw, Square, Impulse+, Impulse+/−

On first enable, the frequency locks to a stable fraction of the scope time window. Dragging the frequency breaks the lock. Mute Tone Output (Settings, default: on) processes the tone visually on the scope without outputting audio.

11
LUFS Metering

ITU-R BS.1770 short-term loudness metering (3-second window) with one-click loudness matching. A progress ring fills over 3 seconds as the measurement window accumulates. LUFS meters only calculate when the plugin UI is visible to save CPU.

11.1
Input LUFS Meter

Short-term input loudness measurement.

ActionResult
Click −5.1Reset both input and output meters

The LUFS meters use a three-colour system to show relative loudness at a glance: Yellow marks the louder meter, Blue marks the quieter meter, and White means both meters are matched (within 0.3 dB). This colour coding updates continuously so you can see the loudness relationship between input and output without reading the numbers.

When to reset: After a significant change in input gain or processing.
11.2
Output LUFS Meter & Auto-Match

Short-term output loudness measurement with one-click auto-matching.

ActionResult
Click −5.4Auto-match: adjusts Output Gain so output LUFS matches input LUFS

Requires at least 3 seconds of signal in both meters (wait for progress rings to complete). Both meters briefly display SYNC on success.

The output meter uses the same three-colour system as the input meter: Yellow when this meter is louder, Blue when it is quieter, and White when matched within 0.3 dB. After a successful Auto-Match, both meters turn White — confirming that input and output loudness are aligned for unbiased A/B comparison.

Level-matched A/B: After matching, toggle Power to compare processed vs bypassed at identical perceived loudness — removes loudness bias from your judgment.

09
MIX — Auto-Gain & Dry/Wet

Controls dry/wet blend and the final stage of BuzzCut’s three-stage auto-gain system.

Why three stages? Every stage of clipping removes energy and makes your signal quieter. That volume drop biases your judgment — you end up chasing loudness instead of evaluating tone. BuzzCut’s auto-gain measures the loss at each stage and boosts to compensate, so what you hear before and after is the character of the processing, not just a level change. Each stage builds on the last: Soft compensates the knee, Hard compensates soft + hard together, and Final compensates the entire chain including the dry/wet blend.

ActionResult
Drag Dry/Wet Mix (0–100%, default 100%)
Click Toggle Final Auto-Gain compensation
Right-Click Toggle Target Mode: Drive / Source
Auto-Gain StageEnabled ByCompensates
Soft ClipClick Knee curve volume loss
Hard ClipClick Ceiling loss (includes soft makeup)
Final (Mix)Click Overall loss including blend

Drive (default): Compensates vs post-input-gain level. Source: Compensates back to the original pre-gain level — useful for hearing exactly what clipping does to your untouched signal.

12
Oscilloscope

Real-time dual-channel waveform display with BPM-synced time divisions, draggable threshold markers, and clipping indicators.

MarkerDragScrollDbl-ClickR-Click
Hard: 0.0 dBAdjust + linked soft/noiseSmart reset allToggle Asym
Soft: −1.0 dBAdjust thresholdAdjust curve shapeReset to 0 dBToggle Asym
Buzz: −1.0 dBAdjust thresholdReset to 0 dBToggle Asym

In asymmetric mode, top markers control positive polarity and bottom markers control negative.

Clipping Indicators: Red highlight zones appear on the waveform where signal exceeds the hard ceiling, showing severity per channel.

Time Divisions: 8 Bars through 1/32 Note, synced to host BPM. Configurable in Settings.

Fractal Screensaver: Activates after ~10 seconds of audio inactivity. Right-click to randomise, click anywhere to dismiss. Auto-dismisses when audio returns.

LusiD Logo & Social Links

ActionResult
Click (LusiD logo, top)Toggle social media link icons
Click (BuzzCut logo, bottom)Open About / License panel
17
Presets

BuzzCut ships with 12 factory presets plus full user preset management. Presets are stored as .buzzcut XML files. Visual settings (scope time, FPS, delay, link to DAW, power state) are never changed when loading a preset — your workspace stays exactly how you left it.

ActionResult
Click InitOpen / close the Preset Browser
Click outside panel Dismiss the Preset Browser
17.1
Preset Display & Navigation

The preset name in the header bar shows the currently loaded preset. Click it to open the two-column Preset Browser panel (User Presets on the left, Factory Presets on the right). Click any preset name to load it instantly.

17.2
Preset Browser Panel

A floating two-column panel with USER PRESETS (left) and FACTORY PRESETS (right). The footer contains Save and Delete buttons. Only one panel (Settings or Presets) can be open at a time.

ButtonAction
SaveSave current parameters as a user preset (dialog pre-fills current name)
DeleteDelete user preset, or Reset modified factory preset. Disabled for pure factory presets.

Sharing presets: Copy .buzzcut files between users via the presets folder. Saving with a factory preset name creates a “shadow” file that overrides the factory version — use Reset to restore the original.

17.3
Factory Presets

Factory presets are baked into the plugin and cannot be permanently deleted. However, saving a user preset with the same name as a factory preset creates a shadow file that takes loading priority over the built-in version — effectively overwriting the factory preset. To restore the original factory default, simply delete the shadow file.

Essentials

Init — Default state. Every fresh instance of the plugin loads this preset automatically.
Just A Trim — Quick and dirty erosion clip. Zero latency, zero oversampling, minimal CPU.
$120 — The most analog-sounding clip you can get from a VST. 16× oversampling, maximum fidelity.

Creative Destruction

Blowout
Skinfade
Hack Job
Side Part
Bedhead
Razor Burn
Mullet

Noise & Texture

Frosted Tips — Creative noise flutter. Shaped erosion noise as a textural effect.
Hairspray — Pure noise generator. The Erosion Engine.
17.4
User Presets

User presets appear in the left column, sorted alphabetically. Saved as .buzzcut XML files on disk.

PlatformPreset Folder
macOS~/Documents/Application Support/LusiD/BuzzCut/Presets/
Windows~/Documents/LusiD/BuzzCut/Presets/
17.5
Save Preset

Saves all audio parameters as a .buzzcut file. The dialog pre-fills with the current preset name. Saving with an existing name overwrites silently. Overwriting a factory preset creates a shadow save file that takes loading priority and can be deleted to restore the original factory preset. Visual settings (scope, FPS, transport) are excluded.

17.6
Delete / Reset Preset

Context-aware: shows Delete for user presets, Reset for modified factory presets (removes shadow file, restoring the original), and appears disabled for pure factory presets. A confirmation dialog always appears first.

18
Settings & Preferences

Click the gear icon to open Settings. Dismisses on click outside of panel. Divided into Global Settings (visual/scope) and Audio Settings (processing).

Persistence: Visual settings saved via “Make Global” persist across all DAW sessions. Audio settings are stored per-instance in the DAW project.

18.1
Scope Colors

Click any colour swatch to open a picker. Defaults: L = Cyan, Mid = White, R = Magenta. Changes apply live. Saved via “Make Global.”

18.2
FPS (Refresh Rate)

Oscilloscope refresh rate: 30 (low CPU), 60 (default), or 120 FPS (high-refresh displays). Does not affect audio processing.

18.3
Show Time / Hz

Overlays exact duration (ms) and frequency (Hz) of the current scope window. Default: Off. A useful function to quickly present BPM timing divisions you may want to inform your delay and reverb times.

18.4
Scope Time

Horizontal time window: 8 Bars, 4 Bars, 2 Bars, 1 Bar, 1/2, 1/4, 1/8 (default), 1/16, 1/32. Shorter = individual cycles; longer = musical phrases. Synced to host BPM when Link to DAW is on.

18.6
Visual Delay

Adds artificial visual latency (0–500 ms, 1 ms steps) to re-align the scope's display to your preference. For example, cumulative latency may cause a kick transient to appear slightly before or after the left-hand side of the scope. This setting lets you correct that offset. Default: 0 ms. Does not affect audio.

18.7
Tooltips

Toggle hover tooltips on all controls. Default: On. Disable and make global once you've learned the interface.

18.8
Make Global / Reset Global

Make Global: Saves all visual settings to a shared file used by every new BuzzCut instance. Reset Global: Restores factory visual defaults.

PlatformGlobal Settings File
macOS~/Library/Application Support/LusiD/BuzzCut.settings
Windows%APPDATA%/LusiD/BuzzCut.settings
18.9
Oscilloscope Only Mode

Hides all controls so the oscilliscope can be used exclusively for monitoring purposes. Click the “X” button (top-right) to return. Audio processing continues normally.

18.10
True Ceiling

A secondary clipper applied after the anti-aliasing filter. Requires 2×+ oversampling. Default: Off.

The problem: When you oversample, an anti-aliasing filter cleans up the signal on the way back down to your session rate. The anti aliasing filter ringing (Linear Phase - Default) or phase shift (Minimum Phase) will slightly push peaks above the hard clip thresholds. Your DAW’s 32-bit engine handles these overs internally, but the moment you bounce to a 24-bit file, those peaks clip and cause aliasing (again!).

The fix: True Ceiling adds a secondary clipper after the anti-aliasing filter, catching any overshoot before it reaches your output. This is so that what you hear in your session is what you'll get in your bounce.

The Safety Margin slider (0.0–1.1 dB, default 0.3 dB) controls how much headroom the filter has to work. 0.3 dB is the sweet spot. You keep most of the benefit of oversampling without losing much loudness. 1.1 dB guarantees zero overs, but you’re giving up more level for diminishing returns.

0.0 dB margin = no headroom for the filter. The filter overshoots straight into the second clipper, undoing the work that oversampling just did. There is effectively no point running oversampling with a 0.0 dB margin.
18.11
Mute Tone Output

Default: On. The test tone is processed and visible on the scope, but final output is silenced. Lets you visually observe how BuzzCut shapes a known signal without hearing it. Disable to hear the tone.

18.12
Subtractive Erosion

Default: On. When enabled, erosion is purely subtractive and can only pull sample values down, never push them louder. When disabled, samples within the erosion clipping boundary have a random chance of being pushed slightly past their original level, creating an alternative erosion character.

18.13
Pre-Fader Scope

Default: Off. Shows the scope signal before Output Gain instead of after. Useful for seeing the true clipping effect without output gain changing the result.

20
UI Scale (Resize Grip)

The diagonal grip icon at the bottom-right corner of the plugin lets you scale the entire interface up or down.

ActionResult
Drag Scale the plugin UI from 50% to 180%
Double-click Reset to 100% (default size)

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