Gain
In
sample
Capture
Subtract
sample
Ceil
(Pre)
Gain
(Default)
Out
Every knob, button, slider, and display is interactive.
BuzzCut is the world's first erosion clipper. Instead of a fixed digital ceiling that collapses to mono and adds sustained aliasing harmonics, BuzzCut modulates the clipping threshold with shaped noise. This masks tonal foldback artifacts with natural broadband stereo texture the ear reads as analog air. Combined with exponential soft clipping for maximum detail retention, the result is louder, cleaner masters with three-dimensional depth that conventional clippers flatten out.
The Two Core Presets
| Preset | Character | Details |
|---|---|---|
| Just A Trim | Raw & Fast | Zero latency, zero oversampling. Practically no CPU. Use when you need the fastest, most raw dirty clip. |
| $120 | The expensive analog clip | 16× oversampling + Erosion. The most analog-sounding clip you can get from a VST plugin. Downsides: Higher CPU, 0.3 dB quieter, ~1.5 ms latency. Worth trying at final bounce. |
Everything Else
Three clipping stages (exponential soft clip, noise erosion, brick-wall hard ceiling) with independent thresholds draggable directly on the oscilloscope. Asymmetric mode unlocks independent positive/negative processing for even-harmonic tube/tape warmth. Up to 16× oversampling with True Ceiling to guarantee your bounce never clips. Multi-stage auto-gain and one-click LUFS matching so you always judge tone, not volume. A DAW-synced dual-channel oscilloscope, Delta monitoring, a built-in test tone generator, full dry/wet mix, and 12 factory presets with a complete user preset system round it out. The core engine is zero-latency and the entire plugin runs without iLok or any third-party license manager.
Installation, Licensing & Support
| Platform | Requirement |
|---|---|
| Windows | Windows 10+, 64-bit, VST3 host |
| macOS | macOS Monterey (12)+, AU or VST3 host |
| Apple Silicon | Fully native M1/M2/M3/M4 (no Rosetta) |
| Formats | VST3 (Win+Mac), AU (Mac). AAX coming soon. |
| iLok | Not required |
| Platform | Path |
|---|---|
| Windows VST3 | C:\Program Files\Common Files\VST3\LusiD\BuzzCut.vst3 |
| macOS AU | /Library/Audio/Plug-Ins/Components/BuzzCut.component |
| macOS VST3 | /Library/Audio/Plug-Ins/VST3/BuzzCut.vst3 |
14-day free trial — full features, no sign-up, no credit card. Timer starts on first open click of [Start Trial].
- Purchase at lusidmusicuk.com.
- Key arrives by email (check spam). Format: XXXX-XXXX-XXXX-XXXX.
- Open BuzzCut, click the BuzzCut logo at the bottom of the scope, paste key, press Enter.
- 4 machines per key (mix of macOS + Windows). Internet required for activation.
Get in touch
Instagram DM (@lusid_music_uk) or contact form. Include OS version, DAW name/version, and steps to reproduce.
No-Headache 30-Day Guarantee. Full refund within 30 days, no questions.
Bypasses BuzzCut's audio processing entirely.
| Action | Result |
|---|---|
| Click | Toggle bypass on/off |
Solos the wet-minus-dry difference so you hear only what BuzzCut is removing from the signal.
| Action | Result |
|---|---|
| Click | Solo the wet-minus-dry difference signal |
Delta + Oversampling: The dry reference is captured after the upsample filter, so both wet and dry share the same filter path. This means Delta mode gives you a true difference signal even with HQ active — no comb filtering or high-frequency artifacts from the oversampling filter.
Restores all audio parameters to their default values. Visual and transport settings are preserved.
| Action | Result |
|---|---|
| Click | Reset all audio parameters to Init defaults |
Controls the oscilloscope display. Three modes cycle: View (live), Freeze (paused), Off (disabled, saves CPU/GPU). State persists across transport changes.
| Action | Result |
|---|---|
| Click | Freeze waveform (pause display) |
| Right-Click | Turn scope off entirely |
Range: −24 to +24 dB in 0.1 dB steps.
| Action | Result |
|---|---|
| Drag | Adjust gain level |
| Right-Click | Toggle Linked Mode (raise one, lower the other by the same amount) |
In Linked Mode, the slider thumb shows a chain icon. This is essential for level-matched A/B testing — drive more signal into the clipper without changing output level.
Controls the exponential soft-clip curve that shapes signal between the Soft Ceiling and Hard Ceiling. On the scope, this is the yellow curve.
Also adjustable by scrolling on the Soft markers on the oscilloscope.
| Action | Result |
|---|---|
| Drag | Curve shape (0.10–4.00, default 0.93). Lower = gentler, higher = sharper |
| Click | Toggle Soft Clip Auto-Gain compensation |
How it works: Signal below the Soft Ceiling passes unaffected. Signal between Soft and Hard is shaped by the curve. A smooth crossfade window prevents discontinuity at the knee onset. If Soft ≥ Hard, it auto-clamps to just below.
Soft Clip Auto-Gain: Soft clipping reduces the amplitude of your signal, making it quieter. That volume drop makes it harder to judge whether the clipping actually sounds good. Auto-Gain compensates by measuring how much energy the soft clip curve removed and boosting to match, so you can evaluate the tone on its own merits. The boost is applied after soft clipping but before the erosion (Buzz) and hard clipping stages.
The draggable yellow curve markers on the oscilloscope. These set the amplitude at which the soft-clip curve begins to shape the signal. Everything below this threshold passes unaffected; everything above is shaped by the Knee curve toward the Hard Ceiling.
Scrolling over these markers adjusts the same curve parameter as dragging the KNEE knob.
| Action | Result |
|---|---|
| Drag Soft: −1.0 dB | Adjust soft ceiling threshold (−59.9 to +3 dB) |
| Scroll Soft: −1.0 dB | Adjust curve shape |
| Double-click Soft: −1.0 dB | Reset soft ceiling to 0 dB |
| Right-click Soft: −1.0 dB | Toggle asymmetric mode |
In asymmetric mode, top and bottom Soft markers are independent — the top marker controls positive-polarity soft clipping and the bottom controls negative. In symmetric mode, both move together.
Relationship to Hard Ceiling: The Soft threshold is always clamped at or below the Hard Ceiling. Dragging the Hard Ceiling marker on the scope moves the Soft threshold with it, maintaining their relative distance.
Brick-wall ceiling — any signal above this threshold is clamped flat. On the scope, this is the red line. Draggable Hard Threshold markers are covered in section 8.2.
Also adjustable by dragging Hard markers on the scope — this also moves Soft and Buzz thresholds together, maintaining their relative distances.
| Action | Result |
|---|---|
| Drag | Adjust ceiling (−60 to +3 dB, default 0 dB) |
| Click | Toggle Hard Clip Auto-Gain compensation |
Asymmetric behaviour: With ASYM mode active, dragging the Hard knob always retains the relationship between the negative and positive polarities. Both ceilings move together, preserving the offset between them.
Hard Clip Auto-Gain: Waveshaping reduces amplitude, which can make the signal quieter and your A/B comparisons unreliable. Auto-Gain measures the volume loss across the entire chain — soft clip, DC filter, and hard clip together — and boosts to compensate. The various stages of autogain affect the waveshaping result seperately. Use the Hard Auto-Gain alongside Soft Auto-Gain, or Hard Auto-Gain on its own to only offset energy at the hard stage.
The draggable red line markers on the oscilloscope. These set the clip ceiling amplitude. No samples can cross these thresholds unless phase shift or filter ringing is introduced into the signal afterwards (by oversampling filters or the 2nd DC offset. See True Ceiling in settings for solution). Dragging these markers also moves the Soft and Buzz thresholds with them, maintaining relative distances.
This is an alternative to dragging the HARD knob, which always moves both thresholds togther equally, maintaining any asymetric threshold relationships.
| Action | Result |
|---|---|
| Drag Hard: 0.0 dB | Adjust ceiling — soft & noise thresholds move together (linked drag) |
| Double-click Hard: 0.0 dB | Smart reset: Hard → 0 dB, Soft & Noise shift by same delta |
| Right-click Hard: 0.0 dB | Toggle asymmetric mode |
In asymmetric mode, top and bottom Hard markers are independent — the top marker controls the positive-polarity ceiling and the bottom controls the negative ceiling. In symmetric mode, both move together.
The TILT knob controls the spectral shape of the noise injected at the clipping threshold. The Noise Gain slider below controls the signals amplitude. Together with the Buzz Thresholds on the oscilloscope (section 9.3), these controls form the complete erosion engine.
You can set the erosion onset threshold directly by dragging the Buzz: −1.0 dB threshold markers on the oscilloscope.
| Action | Result |
|---|---|
| Drag | Noise spectral shape: −24 dB (dark) to +24 dB (bright), default 0 |
| Click | Toggle Upwards / Downwards erosion mode |
| Right-Click | Toggle Mono / Stereo noise modulation |
Upwards vs Downwards Mode
Downwards (default): Noise energy “erodes” flat-topped clipping into a textured edge. The erosion amount is proportional to how close the signal is to the ceiling.
Upwards: Noise is injected below the Buzz: −1.0 dB threshold for a noise flutter effect (good for sub bass).
The Stereo Trick: In stereo mode (default), each channel receives independent noise. Conventional clippers flatten L and R to the same value, collapsing width. BuzzCut’s per-channel noise maintains stereo difference even at maximum clipping.
The draggable Buzz Thresholds on the oscilloscope. These set the amplitude threshold at which erosion noise begins to affect the signal.
| Action | Result |
|---|---|
| Drag Buzz: −1.0 dB | Adjust noise threshold (−60 to +3 dB) |
| Double-click Buzz: −1.0 dB | Reset noise threshold to 0 dB |
| Right-click Buzz: −1.0 dB | Toggle asymmetric mode |
In asymmetric mode, top and bottom Buzz markers are independent — the top marker controls positive-polarity erosion (noiseThresh) and the bottom controls negative (noiseThreshNeg). In symmetric mode, both move together.
Relationship to other thresholds: The Buzz threshold is always clamped at or below the Hard Ceiling. Dragging the Hard Ceiling marker on the scope moves the Buzz threshold with it, maintaining their relative distance.
Erosion vs Oversampling: Aliasing Masking
The table below shows how much erosion is needed to fully mask all foldback aliasing (worst case: clipped 10 kHz tone, default tilt and noise amplitude).
| HQ | Erosion Needed | Notes |
|---|---|---|
| Off (1×) | — | Full masking not possible at any erosion level |
| 2× | ~8 dB | Significant erosion required |
| 4× | ~4 dB | Moderate — good balance of quality vs CPU |
| 8× | ~2 dB | Light erosion, near-transparent masking |
| 16× | ~0.2 dB | Practically zero erosion needed |
Controls the amplitude of injected noise in the erosion engine.
| Action | Result |
|---|---|
| Drag | Noise gain: −60 dB (silent) to +24 dB (extreme), default 0 dB |
Unlocks independent negative-polarity processing for even-order harmonic warmth (2nd, 4th, 6th — the character of tubes and tape).
You can also toggle asymmetric mode by right-clicking any threshold marker (Soft Buzz Hard) on the oscilloscope. On the scope, top markers control positive polarity and bottom markers control negative polarity.
| Action | Result |
|---|---|
| Click | Enable asymmetric mode (unlinks +/− polarities) |
| Drag | Adjust negative polarity soft clip knee shape (0.10–4.00) |
Two independent high-pass filters at 20 Hz, only active when Asymmetric mode is enabled (symmetric clipping produces no DC offset).
Why two filters? DC1 catches offset from asymmetric soft clipping before it biases the hard stage. DC2 catches residual offset from the full chain before output.
Removes DC offset post Soft Clip stage. DC offset is a constant voltage shift that asymmetric waveshaping introduces when positive and negative polarities are processed differently. Left uncorrected, this offset wastes headroom and biases subsequent processing stages. Activating the DC filter will affect the tonailty of subsequent processing and cause the processed signal to peak back above the thresholds. This is due to the phase shift required for minimum phase filters to work.
| Action | Result |
|---|---|
| Click DC | Toggle DC Filter 1 on/off (requires Asymmetric mode) |

Filter: 2nd-order minimum-phase SVF (state variable filter) highpass, 20 Hz, Q = 0.707 (Butterworth), −12 dB/octave. Runs in double precision (64-bit) at the oversampled rate for extra numerical accuracy at low frequencies.
Removes DC offset after the Hard Clip stage. DC offset is a constant voltage shift that asymmetric waveshaping introduces when positive and negative polarities are processed differently. Left uncorrected, this offset wastes headroom and biases subsequent processing stages. Activating the DC filter will affect the tonailty of subsequent processing and cause the processed signal to peak back above the thresholds. This is due to the phase shift required for minimum phase filters to work.
| Action | Result |
|---|---|
| Click DC | Toggle DC Filter 2 on/off (requires Asymmetric mode) |

Filter: 2nd-order minimum-phase SVF (state variable filter) highpass, 20 Hz, Q = 0.707 (Butterworth), −12 dB/octave. Runs in double precision (64-bit) at the native (1×) sample rate for extra numerical accuracy at low frequencies.
Anti-aliasing for cleaner clipping at higher CPU cost.
| Action | Result |
|---|---|
| Click 1x | Toggle oversampling on/off |
| Drag 1x | Select factor: Off → 2× → 4× → 8× → 16× |
| Right-Click 1x | Toggle Linear Phase / Minimum Phase |
| Factor | Latency | Use Case |
|---|---|---|
| Off (1×) | Zero | Live / CPU-critical |
| 2× | ~0.4 ms | Light aliasing reduction |
| 4× | ~0.8 ms | Good mixing balance |
| 8× | ~1.5 ms | Recommended for mastering |
| 16× | ~3 ms | Max quality / offline render |
Linear Phase (default): Transparent frequency response, symmetrical ringing, slightly more latency. Minimum Phase: Lower latency, no pre-ringing, slight HF phase shift.
True Ceiling (Settings)
A post-filter peak clamp that catches anti-aliasing overshoot before it reaches your output. Requires 2×+ oversampling. Default: Off. See section 18.10 for full details.
Built-in signal generator for testing and visualisation.
| Action | Result |
|---|---|
| Click | Toggle test tone on/off |
| Drag | Set frequency (1–22,500 Hz, log scale, default 100 Hz) |
| Right-Click | Cycle waveform: Sine, Triangle, Saw, Square, Impulse+, Impulse+/− |
On first enable, the frequency locks to a stable fraction of the scope time window. Dragging the frequency breaks the lock. Mute Tone Output (Settings, default: on) processes the tone visually on the scope without outputting audio.
ITU-R BS.1770 short-term loudness metering (3-second window) with one-click loudness matching. A progress ring fills over 3 seconds as the measurement window accumulates. LUFS meters only calculate when the plugin UI is visible to save CPU.
Short-term input loudness measurement.
| Action | Result |
|---|---|
| Click −5.1 | Reset both input and output meters |
The LUFS meters use a three-colour system to show relative loudness at a glance: Yellow marks the louder meter, Blue marks the quieter meter, and White means both meters are matched (within 0.3 dB). This colour coding updates continuously so you can see the loudness relationship between input and output without reading the numbers.
Short-term output loudness measurement with one-click auto-matching.
| Action | Result |
|---|---|
| Click −5.4 | Auto-match: adjusts Output Gain so output LUFS matches input LUFS |
Requires at least 3 seconds of signal in both meters (wait for progress rings to complete). Both meters briefly display SYNC on success.
The output meter uses the same three-colour system as the input meter: Yellow when this meter is louder, Blue when it is quieter, and White when matched within 0.3 dB. After a successful Auto-Match, both meters turn White — confirming that input and output loudness are aligned for unbiased A/B comparison.
Level-matched A/B: After matching, toggle Power to compare processed vs bypassed at identical perceived loudness — removes loudness bias from your judgment.
Controls dry/wet blend and the final stage of BuzzCut’s three-stage auto-gain system.
Why three stages? Every stage of clipping removes energy and makes your signal quieter. That volume drop biases your judgment — you end up chasing loudness instead of evaluating tone. BuzzCut’s auto-gain measures the loss at each stage and boosts to compensate, so what you hear before and after is the character of the processing, not just a level change. Each stage builds on the last: Soft compensates the knee, Hard compensates soft + hard together, and Final compensates the entire chain including the dry/wet blend.
| Action | Result |
|---|---|
| Drag | Dry/Wet Mix (0–100%, default 100%) |
| Click | Toggle Final Auto-Gain compensation |
| Right-Click | Toggle Target Mode: Drive / Source |
| Auto-Gain Stage | Enabled By | Compensates |
|---|---|---|
| Soft Clip | Click | Knee curve volume loss |
| Hard Clip | Click | Ceiling loss (includes soft makeup) |
| Final (Mix) | Click | Overall loss including blend |
Drive (default): Compensates vs post-input-gain level. Source: Compensates back to the original pre-gain level — useful for hearing exactly what clipping does to your untouched signal.
Real-time dual-channel waveform display with BPM-synced time divisions, draggable threshold markers, and clipping indicators.
| Marker | Drag | Scroll | Dbl-Click | R-Click |
|---|---|---|---|---|
| Hard: 0.0 dB | Adjust + linked soft/noise | — | Smart reset all | Toggle Asym |
| Soft: −1.0 dB | Adjust threshold | Adjust curve shape | Reset to 0 dB | Toggle Asym |
| Buzz: −1.0 dB | Adjust threshold | — | Reset to 0 dB | Toggle Asym |
In asymmetric mode, top markers control positive polarity and bottom markers control negative.
Clipping Indicators: Red highlight zones appear on the waveform where signal exceeds the hard ceiling, showing severity per channel.
Time Divisions: 8 Bars through 1/32 Note, synced to host BPM. Configurable in Settings.
Fractal Screensaver: Activates after ~10 seconds of audio inactivity. Right-click to randomise, click anywhere to dismiss. Auto-dismisses when audio returns.
LusiD Logo & Social Links
| Action | Result |
|---|---|
| Click (LusiD logo, top) | Toggle social media link icons |
| Click (BuzzCut logo, bottom) | Open About / License panel |
BuzzCut ships with 12 factory presets plus full user preset management. Presets are stored as .buzzcut XML files. Visual settings (scope time, FPS, delay, link to DAW, power state) are never changed when loading a preset — your workspace stays exactly how you left it.
| Action | Result |
|---|---|
| Click Init | Open / close the Preset Browser |
| Click outside panel | Dismiss the Preset Browser |
A floating two-column panel with USER PRESETS (left) and FACTORY PRESETS (right). The footer contains Save and Delete buttons. Only one panel (Settings or Presets) can be open at a time.
| Button | Action |
|---|---|
| Save | Save current parameters as a user preset (dialog pre-fills current name) |
| Delete | Delete user preset, or Reset modified factory preset. Disabled for pure factory presets. |
Sharing presets: Copy .buzzcut files between users via the presets folder. Saving with a factory preset name creates a “shadow” file that overrides the factory version — use Reset to restore the original.
Factory presets are baked into the plugin and cannot be permanently deleted. However, saving a user preset with the same name as a factory preset creates a shadow file that takes loading priority over the built-in version — effectively overwriting the factory preset. To restore the original factory default, simply delete the shadow file.
Essentials
Creative Destruction
Noise & Texture
User presets appear in the left column, sorted alphabetically. Saved as .buzzcut XML files on disk.
| Platform | Preset Folder |
|---|---|
| macOS | ~/Documents/Application Support/LusiD/BuzzCut/Presets/ |
| Windows | ~/Documents/LusiD/BuzzCut/Presets/ |
Saves all audio parameters as a .buzzcut file. The dialog pre-fills with the current preset name. Saving with an existing name overwrites silently. Overwriting a factory preset creates a shadow save file that takes loading priority and can be deleted to restore the original factory preset. Visual settings (scope, FPS, transport) are excluded.
Context-aware: shows Delete for user presets, Reset for modified factory presets (removes shadow file, restoring the original), and appears disabled for pure factory presets. A confirmation dialog always appears first.
Click the gear icon to open Settings. Dismisses on click outside of panel. Divided into Global Settings (visual/scope) and Audio Settings (processing).
Persistence: Visual settings saved via “Make Global” persist across all DAW sessions. Audio settings are stored per-instance in the DAW project.
Click any colour swatch to open a picker. Defaults: L = Cyan, Mid = White, R = Magenta. Changes apply live. Saved via “Make Global.”
Oscilloscope refresh rate: 30 (low CPU), 60 (default), or 120 FPS (high-refresh displays). Does not affect audio processing.
Overlays exact duration (ms) and frequency (Hz) of the current scope window. Default: Off. A useful function to quickly present BPM timing divisions you may want to inform your delay and reverb times.
Horizontal time window: 8 Bars, 4 Bars, 2 Bars, 1 Bar, 1/2, 1/4, 1/8 (default), 1/16, 1/32. Shorter = individual cycles; longer = musical phrases. Synced to host BPM when Link to DAW is on.
Locks the scope's playhead to the DAW's playhead cursor, keeping plotted audio waveforms visually aligned on the oscilloscope and preventing drift. Default: On.
Adds artificial visual latency (0–500 ms, 1 ms steps) to re-align the scope's display to your preference. For example, cumulative latency may cause a kick transient to appear slightly before or after the left-hand side of the scope. This setting lets you correct that offset. Default: 0 ms. Does not affect audio.
Toggle hover tooltips on all controls. Default: On. Disable and make global once you've learned the interface.
Make Global: Saves all visual settings to a shared file used by every new BuzzCut instance. Reset Global: Restores factory visual defaults.
| Platform | Global Settings File |
|---|---|
| macOS | ~/Library/Application Support/LusiD/BuzzCut.settings |
| Windows | %APPDATA%/LusiD/BuzzCut.settings |
Hides all controls so the oscilliscope can be used exclusively for monitoring purposes. Click the “X” button (top-right) to return. Audio processing continues normally.
A secondary clipper applied after the anti-aliasing filter. Requires 2×+ oversampling. Default: Off.
The problem: When you oversample, an anti-aliasing filter cleans up the signal on the way back down to your session rate. The anti aliasing filter ringing (Linear Phase - Default) or phase shift (Minimum Phase) will slightly push peaks above the hard clip thresholds. Your DAW’s 32-bit engine handles these overs internally, but the moment you bounce to a 24-bit file, those peaks clip and cause aliasing (again!).
The fix: True Ceiling adds a secondary clipper after the anti-aliasing filter, catching any overshoot before it reaches your output. This is so that what you hear in your session is what you'll get in your bounce.
The Safety Margin slider (0.0–1.1 dB, default 0.3 dB) controls how much headroom the filter has to work. 0.3 dB is the sweet spot. You keep most of the benefit of oversampling without losing much loudness. 1.1 dB guarantees zero overs, but you’re giving up more level for diminishing returns.
Default: On. The test tone is processed and visible on the scope, but final output is silenced. Lets you visually observe how BuzzCut shapes a known signal without hearing it. Disable to hear the tone.
Default: On. When enabled, erosion is purely subtractive and can only pull sample values down, never push them louder. When disabled, samples within the erosion clipping boundary have a random chance of being pushed slightly past their original level, creating an alternative erosion character.
Default: Off. Shows the scope signal before Output Gain instead of after. Useful for seeing the true clipping effect without output gain changing the result.
The diagonal grip icon at the bottom-right corner of the plugin lets you scale the entire interface up or down.
| Action | Result |
|---|---|
| Drag | Scale the plugin UI from 50% to 180% |
| Double-click | Reset to 100% (default size) |
That's everything BuzzCut can do.
Still on the free trial? Lock in your license and get lifetime updates, no subscriptions, 30-day money-back guarantee.
Get BuzzCut £39.00Or download the 14-day free trial first.
- Choosing a selection results in a full page refresh.
- Opens in a new window.